I shouldn't have to be bothering with Level 0 recruits anymore, because all that does is add more pointless time to an already very samey experience.ĭon't get me wrong, I love this game to bits. 'Cuz almost 20 hours later and I feel I'm still on the exact same plateau as I was before. I genuinely want to know, from a design standpoint, what the problem is for higher level characters who were raised by me anyway cannot be allowed into lower level dungeons.Ĭonsidering hero rotations based on stress recovery and leveling, plus keeping up with the constant breaking even in regards to funds, then should the player be allowed to eventually reach another plateau? If I didn't already know that, I wouldn't be playing this game. I don't really care about "it would be too easy" replies.
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